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Spatial Mesh not rendering properly

Whenever I load my project the spatial mesh renders fully, but other times it does not (e.g. one wall doesn't render but the rest of the room does) so I will be getting large holes in the mesh. I allotted a scan time of 15 seconds in the SpatialProcessingTest script and I also preloaded a room mesh in the ObjectSurfaceObserver. Is there a way to get the rendering more consistent? So far I have just been rescanning the room and reuploading the mesh to the ObjectSurfaceObserver and sometimes it is fixed and renders fully. I'm not exactly sure what the issue here is.

Thanks

Answers

  • Same problem on my side. Surface Mesh is visible on half the room only. The Extends Property of the Surface Mapping Observer Script is set to 10 for x, y and z.
    When I delete all spaces from the HoloLens settings the mesh changes and other parts of the room are okay, but still not the whole room.
    It happened to me on the second room so far.

  • I would allow for a longer scan time?

  • It was a layer 0 error. Somehow the camera and some other parts have been moved in the scene. So the spatial mapping was correctly limited to the extends properties, but the camera was to far away from the center :-)

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