Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

Spatial Mesh not rendering properly

Whenever I load my project the spatial mesh renders fully, but other times it does not (e.g. one wall doesn't render but the rest of the room does) so I will be getting large holes in the mesh. I allotted a scan time of 15 seconds in the SpatialProcessingTest script and I also preloaded a room mesh in the ObjectSurfaceObserver. Is there a way to get the rendering more consistent? So far I have just been rescanning the room and reuploading the mesh to the ObjectSurfaceObserver and sometimes it is fixed and renders fully. I'm not exactly sure what the issue here is.

Thanks

Answers

  • Same problem on my side. Surface Mesh is visible on half the room only. The Extends Property of the Surface Mapping Observer Script is set to 10 for x, y and z.
    When I delete all spaces from the HoloLens settings the mesh changes and other parts of the room are okay, but still not the whole room.
    It happened to me on the second room so far.

  • I would allow for a longer scan time?

  • It was a layer 0 error. Somehow the camera and some other parts have been moved in the scene. So the spatial mapping was correctly limited to the extends properties, but the camera was to far away from the center :-)

Sign In or Register to comment.