Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Hey MS Hololens team... - You guys know about this?

I just learned about a product that if integrated with Hololens could drastically improve the limitations of gestures. It's a product called Fingo, by a company called uSans. https://www.usens.com/fingo/ It is already compatible via micro-usb input with several other AR/VR devices and it's small enough that it can attach onto those devices without adding much bulk or weight. But with their Unity plugin SDK you get the ability to use your entire hand to - for example pickup and grab objects and make very intricate finger gestures. I really hope Microsoft HoloLens developers are aware of this product and can either partner with them to make this product compatible with HoloLens, or get inspired to build this capability into HoloLens 2.0.

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