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Fixing objects to mapped room

edited February 2017 in Questions And Answers

I mapped my room, brought my object into unity, and created 4 walls and a floor just to test how it would come out and the floor is a lot higher than the one in the room i mapped. Also when if i open the app in the same room i mapped and look at a different wall, the test room i designed has completely rotated to that wall. How could i ensure that when my app loads that the room i create in unity stays in the same place? I read about using WordAnchors, but not quite sure how to implement them.

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