The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Placing a Hologram Object as a base to load other 3D objects
Hello Hololens community!
I am pretty new to Hololens dev and playing around with the Hololens as well as gone through the tutorials on Holo-Academy. I am building up an app in Unity3D 5.5 and the idea is to initialize a hologram that can be picked and placed within an environment using the spatial information. Once the object is placed, I want to activate the UI system from which I would like to show different holograms on top of the that object (The one that was placed when the app starts).
Can I get some guidance what can be the steps for this?
Can we use two UI canvases at the same time?
Can we make a UI appear for a certain Hologram on click gesture?
Looking forward to your guidance and answers