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Placing a Hologram Object as a base to load other 3D objects

edited February 2017 in Projects

Hello Hololens community!
I am pretty new to Hololens dev and playing around with the Hololens as well as gone through the tutorials on Holo-Academy. I am building up an app in Unity3D 5.5 and the idea is to initialize a hologram that can be picked and placed within an environment using the spatial information. Once the object is placed, I want to activate the UI system from which I would like to show different holograms on top of the that object (The one that was placed when the app starts).

Can I get some guidance what can be the steps for this?
Can we use two UI canvases at the same time?
Can we make a UI appear for a certain Hologram on click gesture?

Looking forward to your guidance and answers

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