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Hololens Academy vs Hololens tool kit
Is there a reason for the difference between the unity packages used for the academy demos, vs the ones used in the Hololens Toolkit?
For example, when trying to create a simple rotation of an object, there is no GestureManager.cs. I can't just use the following code to rotate an object in my new project
// 2.c: Calculate rotationFactor based on GestureManager's NavigationPosition.X and multiply by RotationSensitivity. // This will help control the amount of rotation. rotationFactor = GestureManager.Instance.NavigationPosition.x * RotationSensitivity; // 2.c: transform.Rotate along the Y axis using rotationFactor. transform.Rotate(new Vector3(0, -1 * rotationFactor, 0));
This is one of the several differecnes I have found. Has anybody found a good tutorial for the HKT? I did see that there are some test files which have helped, but nothing shows how to do a rotation.