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Debugging in Unity: “Locals” variable names are mostly blank

edited February 2017 in Questions And Answers

While debugging in Visual Studio 2015 + HoloLens Emulator (10.0.14393.0), the debugging windows like "Locals" will mostly have empty variable names. But the variable values are all present. This makes debugging a bit of a guessing game. Hovering over variables in the IDE to see their values doesn't always work. Has anyone seen this or have an idea of how to fix it?

Visual Studio 2015 Update 3, Visual Studio 2015 Tools for Unity version w/ files built by Unity (5.5.0.f3)

Unity build type XAML, Copy References is On, Unity C# Projects is On, Development Build is On, Autoconnect Profiler is Off. SDK = Universal 10, Target device = Any device, Build and run on = Local Machine.

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