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Debugging in Unity: “Locals” variable names are mostly blank

edited February 2017 in Questions And Answers

While debugging in Visual Studio 2015 + HoloLens Emulator (10.0.14393.0), the debugging windows like "Locals" will mostly have empty variable names. But the variable values are all present. This makes debugging a bit of a guessing game. Hovering over variables in the IDE to see their values doesn't always work. Has anyone seen this or have an idea of how to fix it?

Using:
Visual Studio 2015 Update 3, Visual Studio 2015 Tools for Unity version 2.8.2.0) w/ files built by Unity (5.5.0.f3)

Unity build type XAML, Copy References is On, Unity C# Projects is On, Development Build is On, Autoconnect Profiler is Off. SDK = Universal 10, Target device = Any device, Build and run on = Local Machine.

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