The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Work around for certification kit issue with spatial sound
When I try to check my app using the Windows App Certification Kit (WACK) I get the error 'AudioPluginMsHRTF.dll has failed the AppContainerCheck check'.
This issue is known by Unity (https://issuetracker.unity3d.com/issues/uwp-using-the-ms-hrtf-spatializer-plugin-fails-wack-windows-security-features-test) and is said to have been fixed, but I still get this error using the latest Unity 5.5.1p1 (release Jan 30).
Is there a work-around, except for disabling 'Spatialize' or waiting for the another release of Unity?