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"remove anchor called before anchor store is ready" everytime I try to move hologram

As the title reads, I am trying out the TapToPlace scene from the HoloToolkit in Unity, and every time I try to move the cube it gives me that error message. I have also made my own scene and set it up as the example in the HoloToolkit and I still get it.

Answers

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    NickPNickP
    edited February 2017

    I get that error in Unity but if I deploy on Hololens it works.

    However if I use a custom model, it stops working. The mesh highlight will appear over all real surfaces, as normal, when I tap on it, but if I aim at the mesh with the cursor, the model dissapears instead of following my cursor.

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    stepan_stulovstepan_stulov ✭✭✭
    edited February 2017

    The error suggests that you didn't prepare the world anchor store before doing manipulations with it, namely removing anchors from it.

    Building the future of holographic navigation. We're hiring.

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    I'm getting same message when i try and RemoveAnchor before Deleting a game object inside the taptoplace script .

    WorldAnchorManager is on another empty object. Objects in the scene are registering Anchors fine via WorldAnchorManager. But shortly after when I want to delete one of those objects, the scripts calls RemoveAnchor and the WorldAnchorManager thinks the AnchorStore is null now...

    (this is on Hololens device)

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