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How to know when Text to Speech is finished speaking the text ?

edited February 2017 in Questions And Answers

I'm using TextToSpeechManager which comes with HoloToolkit. The problem I'm facing is I want to load a new scene when my specified text in the SpeakText() method is finished speaking. The IsSpeaking() method didn't give any success since it returns false at the very beginning though I have invoked the SpeakText() method. So there's a delay to start speaking, It's not beginning to speak right after I invoke SpeakText().

Can anyone help me? Simply I want to load a new scene after a Text to Speech is finished.


Best Answer

  • prasadlprasadl
    Accepted Answer

    I got it solved by using this line of code
    yield return new WaitUntil(() => TextToSpeech.IsSpeaking() == true);
    using this I can hold the execution until speaking begins. Then after I can use the IsSpeaking() method again to check when the speaking ends.


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