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How to check if there is a stored world anchor?
Im using the Holotoolkit's TapToPlace so I can anchor my game to a spot in the room. But the problem is the walls of the mapped space get in the way of tapping things, so i wanted to deactivate the mapped space after the anchor is set. When restarting the app or scene, the only way I can do this is by checking if there is at least one anchor stored first.
As far as I can tell the variable for storage is anchorStore, but I can't say "if(anchorStored != null)" because it being null means something else.