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Sharing GameObject Activity
I'm still reasonably new to HoloLens development (and Unity scripting) but I'm getting to the point where we would like to try and get our apps into a classroom setting.
Right now we can share the initial state of the App that we deploy on our HoloLenses. We would like to activate and deactivate based on UI buttons (similar to those found in the InputManagerTest scene), these buttons activate and deactivate a number of holograms that are contained within the app (not spawned). When they are activated the hologram appears only on the local HoloLens. Could someone please tell me how to broadcast whether or not a GameObject is active in the scene or not to other HoloLenses?
I feel it must be within the CustomMessages.cs script but for the life of me I can't see how to incorporate what I need.