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In what GameObject is the finalized Spatial Understanding mesh present?

I'm trying to run some calculations in Unity to figure out the size of the space the user just scanned, but I don't know where the finalized mesh is stored in the hierarchy to write the scripts correctly.

After you finalize a spatial understanding mesh and it closes up all the holes, in what game object is the mesh stored? Is it a child of your spatial understanding prefab? Spatial Mapping, perhaps?

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    trzytrzy ✭✭✭
    edited March 2017

    Also note that you can query the dimensions of the playspace volume directly from SpatialUnderstanding via SpatialUnderstandingDll.QueryPlayspaceAlignment(). There is no need to perform this calculation manually.

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    Thanks, Trzy! What does the SpatialUnderstandingDll.QueryPlayspaceAlignment() return?

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