The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Load .fbx file runtime in hololens
How can I load .fbx file directly into HoloLens? I want to do this via any URL where I can upload my files or via One-drive, just like the 3D viewer App.
Done some research on this topic but didn't find any success. I also try with the Build AssetsBundles option of Unity but then I came to know that it is only available to Unity Pro users.