Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

Unity Camera FOV?

I'm having trouble understanding how the Unity camera Field of View setting relates to the HoloLens FOV experience...

I want to set my Unity camera FOV high (60) because it gives a good perspective and you don't get zoomed in on everything. However the official HoloLens Unity camera has a FOV of 16 which is too zoomed in for my game.

Do I have to use a FOV of 16 because that's what the experience in HoloLens will be like?
Thanks.

Best Answers

  • stepan_stulovstepan_stulov ✭✭✭
    edited March 2017 Answer ✓

    Hi, @kenhes, and welcome.

    Concept of manually changing fov in a mixed reality app is meaningless. The rendering is driven by the real environment and the hardware. Changing fov would be like swapping your eyes, changing distance between them, etc. You should treat fov as a read-only runtime value and adjust your visuals according to it.

    However if you want to get in-Editor or in-emulator experience close to that on HoloLens I believe setting camera's fov to 16-17 degrees would do the trick.

    This answer should help:
    https://forums.hololens.com/discussion/comment/13219#Comment_13219

    Building the future of holographic navigation. We're hiring.

Answers

Sign In or Register to comment.