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How to activate collision for finalized spatial understanding meshes?

I want my finalized mesh to respond to physics correctly. How do I activate collisions? Things (And raycasts) are currently just going through it.

Answers

  • When you use the HoloToolkit collision detection with the spatial map should work. Can you give some more information what you are doing?
    If you don't use the toolkit check if you add a MeshCollider component to each new generated surface.
    Maybe you are checking for collision in the wrong physical layer?

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