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Improving hologram stability relative to real world objects

edited March 2017 in Questions And Answers

Reference Thread:

An easy example will be if you place a hologram (e.g cube) on the corner of the desk... as you move around, it shifts by a few cm, such that it is visibly protruding from the desk.

  • world anchors activated.
  • stabilization plane set to focus object.
  • frame rate 60.

Are there any methods to increase stability relative to real world objects?


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