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Improving hologram stability relative to real world objects
An easy example will be if you place a hologram (e.g cube) on the corner of the desk... as you move around, it shifts by a few cm, such that it is visibly protruding from the desk.
- world anchors activated.
- stabilization plane set to focus object.
- frame rate 60.
Are there any methods to increase stability relative to real world objects?