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2nd GPU Usage

ZakBelgZakBelg
edited May 2016 in Questions And Answers

Hi, I've been made a simple static demo in Unity beta14 with static 28k poly scene.
On the device I get around 30 fps all the time and missed vblank count is 30/s.
CPU is around 30% and 1st GPU is 43-44%.

Why the device is not utilizing second GPU? Is there any setting I've missed?

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    Hi Patrick,

    Do you mean video decompression as in part of the HPU pipeline or video decompression as in for develop requests to video decomp API calls?

    If the latter, can that be disabled and devs given access to the 2nd GPU as a rendering pipeline?

    Regards

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