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UNetWeaver error and StreamSocket

hitmaxhitmax
edited March 2017 in Questions And Answers

Hello.
A got an build error in Unity3d 5.5.2f1: UNetWeaver error: Exception :Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'Windows.Foundation.UniversalApiContract, Version=3.0.0.0, Culture=neutral, PublicKeyToken=null' . Build failed. It occurred when I declare StreamSocket variable:
#if !UNITY_EDITOR && WINDOWS_UWP
private StreamSocket streamSocket;
#endif
Error also happens when I use dll with declared StreamSocket as member, mentioned above ("dont process" dll checked).
But, when I use local declaration, there is now errors. But in this case, I think socket object collecting and destoying in time by gc. Thats why my connection alwayes brokes. Help ASAP, please.

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