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Access the RGB camera (or Locatable Camera) at 30fps on HoloLens

I am trying to access the Hololens locatable camera at 30 FPS at minimum possible latency. I have tried using WebCamTexture but it has a significant latency along with the frame Drop. I also used the MediaCapture example(which seems to be significantly faster) but it displays on a 2D element CaptureElemnet. Is there any way to get a byte array of each frame using MediaCapture API so that I can render it on cube texture.


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