The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Scanning Shader that Changes based off Poly
Hey Hololens Developers! I am part of a Senior Project Team and we been really struggling with getting a quality Spatial Mapping, mainly because we wish to do a scanning sequence before the game. What we want assistance on is how to create a shader that will change based off of the mesh, like how Young Conker does it where the color changes based off how good of a scan! We are going to be working on this in the next few weeks as we continue to improve our spatial mapping (currently we just do a live scan and don't show the player at all).
Also FYI we don't know how to turn on and off the mesh mid-game, so any advice on that would be amazing as well! We are mainly working in a single scene and having levels occur based off a Level Manager script, however we can mitigate into a scene per level if that would fix our issue!