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Scanning Shader that Changes based off Poly

Hey Hololens Developers! I am part of a Senior Project Team and we been really struggling with getting a quality Spatial Mapping, mainly because we wish to do a scanning sequence before the game. What we want assistance on is how to create a shader that will change based off of the mesh, like how Young Conker does it where the color changes based off how good of a scan! We are going to be working on this in the next few weeks as we continue to improve our spatial mapping (currently we just do a live scan and don't show the player at all).

Also FYI we don't know how to turn on and off the mesh mid-game, so any advice on that would be amazing as well! We are mainly working in a single scene and having levels occur based off a Level Manager script, however we can mitigate into a scene per level if that would fix our issue!

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