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Networking to a C++ Application
I have a TCP Socket in a C++ application. I want it to send messages (byte arrays) to the Hololens over the air. This sounds simple, but is becoming incredibly frustrating.
System.Net.Sockets is not supported on Universal 10. Unfortunately, I cannot create Threads in Unity in Universal 10 either - meaning I don't think I can use async operations properly.
Unity has a Networking class, but so far I've been unable to glean how to actually connect it to my C++ (Winsock2) socket.
What is the accepted way of networking over sockets with Unity on the Hololens?