The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
We are available for rapid hololens app dev using C++
As of April 1, I'm taking (limited) C2C contract availability for fast hololens app dev. If you have a simple app idea or POC that you want developed by my company and deployed to the windows store in your name, please contact me via email which is available from my web site https://vertostudio.com.
I developed my own C++ framework including UI capability on top of OpenGL last year. Now that the basic engine is completed, many basic hololens apps can be developed very rapidly using my C++ framework. In some cases, this engine can even outperform unity's own engine & shaders. Later in the year, the framework will be ported to VR (Windows VR and SteamVR via Vive) meaning projects will be VR-adaptable with very little extra work required.
Example demonstrations using this framework include
Verto Studio VR (very complex app, but shows off usage of framework)
Weather POC (developed in just 16 hours of work)
Hologram placement and manipulation example
Simple UI Code example of framework usage shown below.
Disclaimer - please contact only if you have funding. Please don't contact if you are offering profit sharing or otherwise unpaid work.