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Flickering Problem with Holographic Remoting Player

Hi,
Recently I had the opportunity to use the Holographic Remoting Player with a high-end PC.
Using high poly 3d models I noticed that when i run the app through Unity i can clearly see the model but there is a high level of instability and flickering.

What could be the problem?
The fps are high and stable

Answers

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    What are you using to make sure the FPS is high and stable? Are you using the remoting players analytics to show framerate, or something built into the app? If the later, that is not indicative of the FPS for the remoting player...

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    The remoting player analytics. Anyway i don't think that is a problem of framerate because is a different type of common flickering (that i have seen loading heavy models in hololens)

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    The remoting player analytics. Anyway i don't think that is a problem of framerate because is a different type of common flickering (that i have seen loading heavy models in hololens)

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