Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Unity Vuforia Screen problem

Hi I'm trying to make an application using unity and vuforia.
But the screen looks weird like this after I build it on mobile.
It worked well in the PC preview screen so
I don't know what the problem is.
Is this because of different vuforia version or unity version?
Anybody please help me



  • What do you mean build it on mobile? If you are building for hololens you should target Windows Store, SDK Windows 10, Target Device Hololens.


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