We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
streaming external video/desktop to emulator
I am looking at trying to stream a desktop to the hololens using the movietexture in Unity. I'm using VLC to stream my desktop as an ogg stream. Then in unity I am displaying that stream onto a game object (tada - works great!). Problem comes when I deploy this to the emulator. I get nothing. If I do a desktop windows build (from unity), load that up on any PC/Linux/Android (pointing the movietexture to the ip of the pc that is broadcasting the stream), no problem, works great. Still, nothing in the emulator. Using the emulator I pull up the edge browser, I have an internet connection. Any thoughts? Also, I'm not a programmer by any means, but I am one hell of a googler (sorry MS).