The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
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For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
streaming external video/desktop to emulator
I am looking at trying to stream a desktop to the hololens using the movietexture in Unity. I'm using VLC to stream my desktop as an ogg stream. Then in unity I am displaying that stream onto a game object (tada - works great!). Problem comes when I deploy this to the emulator. I get nothing. If I do a desktop windows build (from unity), load that up on any PC/Linux/Android (pointing the movietexture to the ip of the pc that is broadcasting the stream), no problem, works great. Still, nothing in the emulator. Using the emulator I pull up the edge browser, I have an internet connection. Any thoughts? Also, I'm not a programmer by any means, but I am one hell of a googler (sorry MS).