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The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
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How to automatically quit application on bloom gesture?
I want my application to quit when user makes bloom gesture. Is this possible?
Also is it possible to programmatically close that white screen that is left after making bloom gesture. When I start app on one place and close it on another, I do not want to go to first place to close that white screen.
Tagged:
0
Answers
I would test:
OnApplicationFocus
and
OnApplicationPause
Thank you for your suggestion.
I had to put Application.Quit() in OnApplicationFocus method and now app quits on bloom gesture, but white screen is still there. (I am using Unity 5.5.0)
I also noticed something else with bloom that I put in new question
https://forums.hololens.com/discussion/7209/different-bloom-behaviour-in-different-unity-versions#latest
FYI the first link has a small typo in it, it just has a little extra on the end. Go here if you wish to visit OnApplicationFocus.
I'm 95% sure that there aren't currently any exposed API's for controlling the placement of the Live Tile launchers placed in the HoloShell. You should file a request for this in the feedback hub and share the link here so that people can upvote if they also think this would be a valuable addition for their projects.