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How to load a GameObject from Byte in the scene on runtime?
I apologize for being a novice and for asking an obvious question.
I am downloading a 3D object from URL. I am using UnityWebRequest to do so. The thing is the downloaded object is in the form of System.Byte but I want it to be GameObject and I cannot do that on the fly, can't even cast it.
This object is an .OBJ file of 22MB.
Basically I need a a piece of code that loads an object at runtime.
Thank you, Arjun