Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Send Virtual Input Programmatically

edited April 2017 in Discussion

Hi guys,

I want to do a server/client thing to send a virtual input to HoloLens to trigger an animation. I tried to do that on Device Portal, and it worked perfectly. Now, I want to create my own server and send data from there. I looked at Device Portal APIs but it seemed that was not what I want. I don't know where to start now. I appreciate any suggestion. Thank you so much.


  • Hey, @doppelbeaver

    One of the options for you would be (if you're using Unity) is to run a server (NetworkServer) on a separate device and a client (NetworkClient) on HoloLens and exchange messages.

    Building the future of holographic navigation. We're hiring.

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