Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Holograms 101: Spatial mapping does only work with OrigamiCollection not with any other 3dmodels

Hi guys,

i added a 3D-model to the origami scene and wanted to check if any other model or object is compatible with spatial mapping? When i launch the scene and use the taptoplaceparent with the airtap, the added 3D-model goes under the mesh of the spatial mapping prefab. When i launch the same scene with the origami collection, the collection is not under the mesh of the spatial mapping but above the mesh and collides with the spatial mesh. This is the correct way, but i can not understand why this does not work for any 3d-model?
Please need help, the situation seems very hopeless.

Did somebody else has the same problem?

Thank you for ur attention

Answers

  • edited April 2017

    I had the same issue... it works fine with the stage and spheres in Origami Collection but when I tried with any other 3D model (especially a human body) the mesh covers the 3D model, I was able to remove it when I added a mesh collider to each part of the body, like for head; a mesh collider for the head, similarly a mesh collider for the body, when this applied to each part, the body didn't had any mesh over the human body, and I could even see the cursor hugging the body, So apply "Collider" for this issue, if your 3D model is a sphere, Apply "Sphere Collider". for square apply "Box Collider".
    Hope that answers your question.

  • Hi @MuhammadHamza,

    thanks a lot for your response!

    Ok i assumed that the mesh collider is the issue, but you confirmed my assumption.
    I am going to try and apply it right away. Hope this will work this time!

    Thank You!

  • edited April 2017

    :) Best of Luck

Sign In or Register to comment.