Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Deploying to local machine works, but to device doesn't

Hi all,

I've been working on a HoloLens project, and am having trouble with deploying the app to the device. When I run without debugging with Visual studio on the local machine, I can view my Unity scene> However, when I try running it on the device itself, the Windows menu disappears, but nothing appears (not even the Made with Unity text). Waiting for 15 minutes didn't have any results. I've made a project with just a cube, and that did work on the device. All necessary settings seem to be the same. Is there anything that I could try to solve this?



  • Do you deploy wirelessly (Remote Machine) or wired (Device)? Are you still using Release x86 settings? And does it give you any sort of error message or feedback during the deployment process?

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