Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

OpenCV for Unity projection Objects for Marker example

edited April 2017 in Projects


I'm new to the picture detection with OpenCV. I have build a little example on Hololens to detect a picture like the Markerless example from OpenCV for Unity.

The next step is to place an object in my case a simple cube on the Marker. On this point is my knowlege to less about the projection matrix and to get the right world position off the marker.

The examples for Facedetection with OpenCV for Unity with Hololens works all with a Rect that is displayed on a fixed distance of 2m so I can't use this for transfer the calculation to my project.

Can somebody help me ?

This picture is from ARToolkit on GitHub.
I want a similar example based on OpenCV for Hololens

Sign In or Register to comment.