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Which physics library for holographic app
Hello,
I do not use Unity. Instead I use the holographic sample from Visual Studio, which uses directX.
I have toruble to determine a collision between my gaze and the surfacemesh.
Do you have any ideas. Thanks in advance.
Best Answer
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Most devs I've meet or know who are building Direct X/C++ or SharpDX C# are coming from a game development background and already have a physics engine framework in their toolset they use. If you simply google it you'll find hundreds of them on github, sourceforge, bitbucket etc. The catch is to find the one that supports at least Windows 8.1 and manipulate it to work with Windows 10/ UWP.
There's Havok (Probably the most fully featured and popular IMHO), PhysX, Newton, and Bullet, Velcro and a bunch more.
That being said I have had some success with Havok.
Dwight Goins
CAO & Founder| Independent Architect | Trainer and Consultant | Sr. Enterprise Architect
MVP | MCT | MCSD | MCPD | SharePoint TS | MS Virtual TS |Windows 8 App Store Developer | Linux Gentoo Geek | Raspberry Pi Owner | Micro .Net Developer | Kinect For Windows Device Developer
http://dgoins.wordpress.com5
Answers
Most devs I've meet or know who are building Direct X/C++ or SharpDX C# are coming from a game development background and already have a physics engine framework in their toolset they use. If you simply google it you'll find hundreds of them on github, sourceforge, bitbucket etc. The catch is to find the one that supports at least Windows 8.1 and manipulate it to work with Windows 10/ UWP.
There's Havok (Probably the most fully featured and popular IMHO), PhysX, Newton, and Bullet, Velcro and a bunch more.
That being said I have had some success with Havok.
Dwight Goins
CAO & Founder| Independent Architect | Trainer and Consultant | Sr. Enterprise Architect
MVP | MCT | MCSD | MCPD | SharePoint TS | MS Virtual TS |Windows 8 App Store Developer | Linux Gentoo Geek | Raspberry Pi Owner | Micro .Net Developer | Kinect For Windows Device Developer
http://dgoins.wordpress.com
Thank you,
but where can I download the havok physics engine?
I could not find the download so I am using jitter physics instead. Thanks.