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Which physics library for holographic app

Hello,
I do not use Unity. Instead I use the holographic sample from Visual Studio, which uses directX.
I have toruble to determine a collision between my gaze and the surfacemesh.
Do you have any ideas. Thanks in advance.

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Answers

  • @Dwight_Goins_EE_MVP said:
    Most devs I've meet or know who are building Direct X/C++ or SharpDX C# are coming from a game development background and already have a physics engine framework in their toolset they use. If you simply google it you'll find hundreds of them on github, sourceforge, bitbucket etc. The catch is to find the one that supports at least Windows 8.1 and manipulate it to work with Windows 10/ UWP.

    There's Havok (Probably the most fully featured and popular IMHO), PhysX, Newton, and Bullet, Velcro and a bunch more.

    That being said I have had some success with Havok.

    Thank you,
    but where can I download the havok physics engine?

  • I could not find the download so I am using jitter physics instead. Thanks.

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