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Locatable Camera in Remote

Simple question : is it possible to access the locatable camera in remote in c++/DirectX (aka without Unity) ?
I am trying to add a working code sample for getting picture frames + their intrinsics and extrinsics parameters to the RemotingHostSampleUWP from the companion kit. I have enabled webcam capacity in the manifest.

    task<std::shared_ptr<VideoFrameProcessor>> VideoFrameProcessor::CreateAsync(void)
          return create_task(MediaFrameSourceGroup::FindAllAsync())
          .then([](IVectorView<MediaFrameSourceGroup^>^ groups)
        int nbSources = groups->Size;

But this is actually called on the desktop and thus is finds the computer webcam and not the Hololens camera. How could I access it ?

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