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How to cast shadow from a LineRenderer on the real object in HoloLens?

edited April 2017 in Questions And Answers

Hello everyone, I have a LineRenderer which is rendered using the material showed below. I used Legacy Shaders/Diffuse for shadow purpose.

The line is rendered in space. The shadow-related options have been turned on by:
lineRenderer_out.receiveShadows = true; lineRenderer_out.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.On;

Shadow-related options in Edit->Project Settings have been turned on as well. However, when I run the program in HoloLens, still no shadow appeared. My spatial mapping settings are:

Could anyone please tell me where I went wrong? Thank you very much for your kind help!

Best Answer


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