We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Prevent hologram from interacting with spatial mapped environment
I have a simple test, in which I have a hologram of a ball bouncing on a platform. I use spatial mapping to move the platform and place it in the environment. In unity the ball is a child of the platform so that when I move and place the platform the ball moves with it. However when I move the platform around, the ball interacts with the spatially mapped environment and gets distorted, deformed or thrown around. How do I prevent it from being affected by the environment and just continue bouncing on the platform. I have already implemented layer based collision detection and frozen some movement axis, but the ball continues to get distorted as soon as it hits any of the surfaces in the spatial environment.