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Prevent hologram from interacting with spatial mapped environment
I have a simple test, in which I have a hologram of a ball bouncing on a platform. I use spatial mapping to move the platform and place it in the environment. In unity the ball is a child of the platform so that when I move and place the platform the ball moves with it. However when I move the platform around, the ball interacts with the spatially mapped environment and gets distorted, deformed or thrown around. How do I prevent it from being affected by the environment and just continue bouncing on the platform. I have already implemented layer based collision detection and frozen some movement axis, but the ball continues to get distorted as soon as it hits any of the surfaces in the spatial environment.