We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Spatial mapping movement when looking in certain areas
We have experienced some weird movements with the spatial mapping, specifically the spatial mapping from the HoloToolkit. When looking closely to walls and door frames, the spatial mesh that has been mapped out starts to jitter and move from its set place. A way we could consistently reproduce this is when looking at the top of the door frame while standing in the door frame (looking directly up).
We could also reproduce this in other apps that use spatial mapping too (actiongram, I think).
We haven't modified any of the spatial mapping scripts from the HoloToolkit and we also tried turning off the observer to see if that would fix it but the same thing still occurred.
Is this an issue with the spatial mapping scripts from the HoloToolkit or is it an issue with the HoloLens itself?
We would love to try and prevent this from happening if we can.
Currently using Unity 5.5.2f1 if it helps.