Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

Spatial mapping movement when looking in certain areas


We have experienced some weird movements with the spatial mapping, specifically the spatial mapping from the HoloToolkit. When looking closely to walls and door frames, the spatial mesh that has been mapped out starts to jitter and move from its set place. A way we could consistently reproduce this is when looking at the top of the door frame while standing in the door frame (looking directly up).

We could also reproduce this in other apps that use spatial mapping too (actiongram, I think).

We haven't modified any of the spatial mapping scripts from the HoloToolkit and we also tried turning off the observer to see if that would fix it but the same thing still occurred.

Is this an issue with the spatial mapping scripts from the HoloToolkit or is it an issue with the HoloLens itself?

We would love to try and prevent this from happening if we can.

Currently using Unity 5.5.2f1 if it helps.


Sign In or Register to comment.