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Hololens UnityWebRequest issues.

Hello guys.

I'm trying to make a Web Request with UnityWebRequest();
So far I'm using this following code called with a StartCoroutine(webRequest());

IEnumerator webRequest() {
UnityWebRequest myWr = UnityWebRequest.Get("http://jsonplaceholder.typicode.com/posts/1");
yield return myWr.Send();

    if (myWr.isError) {
        Debug.Log(myWr.error);
    } else {
        Debug.Log(myWr.downloadHandler.text);
    }
} 

I've changed both InternetClient and InternetClientServer to be active in the publishing settings, and made sure that the Hololens have working internet. The function is working fine in Unity play mode, but on hololens I get "Cannot reach destination host"

Any idéas?

/Tommy

Tagged:

Best Answer

  • Accepted Answer

    I figured out my issue. Apperently after changing my Capabilities in PlayerSettings/PublishingSettings, unity didn't overide the old appxmanifest, but only created a new Temp appxmanifest which weren't in use by my app. I had to manually edit my package.appxmanifest before the capabilitys were in place.

    I assumed that unity automatically changed the package.appxmanifest after I saved my changes.

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