We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Import Autodesk 3ds Max Scene into Microsoft Hololens Software?
i have 2 Scenes done in 3dsmax; one is a Large Scene modeled and textured with high poly-count, and the other one is a small scene object only with high poly too, textured and added materials and lighting...
my 1st question is: how can we import these into the hololens to view them on a table for example in my room? do i need to convert my scene into .fbx or other extention so i can read them on hololens? i am doing a big architectural project and want to impress my client and let him see his big (high poly) building in his office table. do i really need to import to Unity or something else ? do i need to redo all the textures and maps and relight all my scene from zero ?
my 2nd question: is the hololens connected to my pc? so i can run realtime directly from the pc all the scenes? is there any limitation for poly count in a scene so the hololens can read? or is it connected diretly to the Graphic Card?
plz let us know, there is no clear tutorial about this online and on the forum!