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Import Autodesk 3ds Max Scene into Microsoft Hololens Software?

Hello All,
i have 2 Scenes done in 3dsmax; one is a Large Scene modeled and textured with high poly-count, and the other one is a small scene object only with high poly too, textured and added materials and lighting...

my 1st question is: how can we import these into the hololens to view them on a table for example in my room? do i need to convert my scene into .fbx or other extention so i can read them on hololens? i am doing a big architectural project and want to impress my client and let him see his big (high poly) building in his office table. do i really need to import to Unity or something else ? do i need to redo all the textures and maps and relight all my scene from zero ?
my 2nd question: is the hololens connected to my pc? so i can run realtime directly from the pc all the scenes? is there any limitation for poly count in a scene so the hololens can read? or is it connected diretly to the Graphic Card?

plz let us know, there is no clear tutorial about this online and on the forum!




  • Converting to .fbx should work using the 3D Viewer beta app on HoloLens. However, there's a 100 - 150K poly ceiling and I've had poor results retaining textures. Have a look at: https://support.microsoft.com/en-us/help/13766/hololens-using-3d-viewer-on-hololens

    Another route you can take is to load the 3DS Max scene into Unity (if both apps are installed on the same system, Unity will import the scene). You can then use Simplygon to reduce the polys in the scene, reduce game object count (big performance hits there) and simplify textures. In my experience, anything approached 100K vertices will impact performance but Simplygon does a good job at reducing geometric/texture complexity.

    Once you have the scene in Unity, you could also use Holographic Remoting from Unity to view the model. This is basically video streaming to the HoloLens with orientation and gestures sent from HoloLens. I've been able to view higher poly models this way and have seen some 3rd party implementations that are truly mind blowing in terms of detail and high poly count.

    Just don't expect a gorgeous 3DS Max scene to look as good or work well in HoloLens. The HPU is impressive, but it really still struggles with high poly models. Add in shaders and anything more than directional lights and HoloLens performance plummets.

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