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HoloLens Application using Linear Colour Space

Hello all,

Is it possible to use the Linear colour space for a HoloLens application? Each time I make an attempt at this, I get errors when playing in the Unity Editor which cause it to crash. I have read a few posts stating that it does support this but I can't find anymore specific information on the problem which I am facing.

These attempts were made in an empty scene with nothing but a primitive cube and the camera, with the scene setup in the way that the documentation details.

The errors are shown in this image: imgur.com/a/tgERh

It has been a bit of time since I've worked with the HoloLens so I could be missing something very simple, all help would be appreciated.

Thanks!

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