UI Unity Canvas move during Live Preview
I have a somewhat strange problem. I used the suggestion from this thread to create a HUD.
I set the unity GUI Canvas to Screen Space - Camera and attached to Hololens Camera. It works well. HUD stays in place. The weird thing happens when I press the "Live Preview" button in the device portal of the hololens.
The GUI seems to move for the wearer of the hololens. For the wearer, it looks like he used a zoom in the button with the gaze as the center. In the Live Preview, it looks normal though.
To illustrate the problem I made the following picture.
As I mentioned. This happens only if I use live preview or mixed capture. Otherwise, it looks normal. Although it only seem to affect the GUI ( or it is only noticeable with the guy)
Anyone knows what this is and how I can avoid ( fix ) this?