The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Project Blocks - a physics sandbox
While waiting patiently for our purchase email we've started putting together a fun little project that's become a useful test environment for some of the concepts we're interested in exploring-- Project Blocks
I've been reliving my toddler years by playing with blocks in the HoloLens emulator, which is fun on its own. Building mega-structures out of kiddie blocks with an actual HoloLens should be a blast!
This video shows some of the in-progress systems we're exploring
- Animated SpatialMapping shaders
- Tag-along user interface (thanks HoloToolkit!)
- Plane finding, especially important when physics are involved (again, thanks HoloToolkit!)
- Simple vertex-lit shader (all objects aside from SpatialMapping in one draw call)
- Object placement with air-tap
- Object placement with drag gestures (shown briefly at 0:37)
- HoloLens input module for Unity's EventSystem
More to come, including a public release once our devices arrive and we get some proper testing done.