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And always feel free to hit us up on Twitter @MxdRealityDev.
Get surface with Spatial Mapping Renderer Spatial Mapping Collider
Trying to understand the new Unity Spatial Mapping components. In keeping code bloat under control, I'd like to use just either one of the new components, or both if necessary, to identify the floor. No physics necessary. I can do this using the HLToolkit-Unity, but want to learn these new components.