Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

How to communicate between a HoloLens and a "regular" PC app?

edited May 2017 in Questions And Answers

Hello, I've been succesfully using the Sharing features in order to cummunicate between two HoloLens and it's working fine.
Now, I would like to communicate between a HoloLens and a Unity app running on a computer on the same network but I don't know how because I'm using the HoloToolkit and the sharing features available with it but it won't even build if I try to build for PC so I'm guessing there must be another way.



  • stepan_stulovstepan_stulov ✭✭✭
    edited May 2017

    Hey, @Adurnat

    In order to communicate between multiple devices / operating systems supported by Unity you can always use Unity's cross-platform networking API. You don't need HoloToolkit for that.

    It works fairly well and you can surely connect HoloLens to a PC.

    Building the future of holographic navigation. We're hiring.

  • Hi @stepan_stulov, thank you for your answer !
    I'm willing to use Unity's networking API but I've built my whole current project based on Microsooft's sharing system using Custom Messages, isn't there any way to use this on a PC app? Switching my project to UNet would take days. If it's the only/best way I'll do it but if there's another way it would be great.

    Thanks again !

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