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Creating a NavMesh on floor

I've been struggling to find a way to change the how the Hololens defines the height of the floor planes. Basically, with the new Unity updated you're allowed to bake navmeshes at runtime. So what I've done is baked the entire floor as a navmesh since my characters will have to walk around the floor and dodge furniture. However, there are some slight slopes that pop out from the floor and those slopes won't bake. What I want to do is raise the floor so that it covers those slight slopes. I'm using spacial processing to identify the floors. If anyone knows how to raise the floor please let me know! Thanks


  • What do you mean with "raise the floor"?
    If you mean "raise the floor plane detected by Spatial Processing", you can do it like this:
    1) get the floor planes

    List<GameObject> floors = SurfaceMeshesToPlanes.Instance.GetActivePlanes(PlaneTypes.Floor);

    2) lift every plane by a certain amount

    floorPlane.transform.position = new Vector3(floorPlane.transform.position.x, floorPlane.transform.position.y + heightOffset, floorPlane.transform.position.z);
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