We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Can we share holograms between HoloLenses without the Sharing Service (P2P?)
Is there a way, or will there be a way in the future to share Holograms without the use of Sharing Service running on a PC? I want to have a P2P connection between two HoloLenses via LAN connection. One HoloLens can act as the server and a client--broadcasting the Hologram positions to other connected devices.
I'm trying to convert over a multiplayer Tango game I made and that's how it currently works--using UDP / UNET with Unity and sending the virtual object locations to all the connected clients. Clients send changes to the virtual objects to the server, which modifies then and then sends out the updated objects to the rest of the attached clients.
ralphbarbagallo.com - flarb.com - @flarb