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Can we share holograms between HoloLenses without the Sharing Service (P2P?)

Is there a way, or will there be a way in the future to share Holograms without the use of Sharing Service running on a PC? I want to have a P2P connection between two HoloLenses via LAN connection. One HoloLens can act as the server and a client--broadcasting the Hologram positions to other connected devices.

I'm trying to convert over a multiplayer Tango game I made and that's how it currently works--using UDP / UNET with Unity and sending the virtual object locations to all the connected clients. Clients send changes to the virtual objects to the server, which modifies then and then sends out the updated objects to the rest of the attached clients.

ralphbarbagallo.com - flarb.com - @flarb

Best Answer

  • ahillierahillier mod
    Accepted Answer

    @Flarb,
    Yes, you should be able to do this. You will need to send both the world anchor and the position of the hologram(s) relative to that anchor to the client devices. The sharing services makes this easier to accomplish, but it is not required.

Answers

  • ahillierahillier mod
    Accepted Answer

    @Flarb,
    Yes, you should be able to do this. You will need to send both the world anchor and the position of the hologram(s) relative to that anchor to the client devices. The sharing services makes this easier to accomplish, but it is not required.

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