Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

Immersive Device for Unity3d

edited June 2017 in Q&A and Discussions

I have had a chance to try out a mixed reality device from Acer.
I can run the window portal and it works well.
However, when I try to build it from Unity3d. It does not work like document say.
After setting up the unity project
I can't really make it work. I still see the window portal when pressing unity's play button. please instruct if you have any idea.


  • Options
    Jimbohalo10Jimbohalo10 ✭✭✭
    edited June 2017

    Hi @ratchai_pae
    Unfortunately the guide directs us to something called Unity MRTP5 which does not exist currently outside of some restricted environment

  • Options
    Jimbohalo10Jimbohalo10 ✭✭✭
    edited June 2017

    Hi @ratchai_pae an update comes from another user who wishes privacy

    In Unity 5.6F3 If I deploy an app, any app such as one of the Holo Academy tutorials it runs on the headset. I follow the same pipeline, but instead of deploying to "Device" I deploy to local machine. Even just in simulation mode on the MRP this is possible. In Visual Studio just deploy to local machine and you'll see it pop up in the MRP shell.

    Maybe this will help you Thanks

Sign In or Register to comment.