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Immersive Device for Unity3d

edited June 2017 in Q&A and Discussions

Hello,
I have had a chance to try out a mixed reality device from Acer.
I can run the window portal and it works well.
However, when I try to build it from Unity3d. It does not work like document say.
After setting up the unity project
https://developer.microsoft.com/en-us/windows/mixed-reality/unity_development_overview
I can't really make it work. I still see the window portal when pressing unity's play button. please instruct if you have any idea.

Answers

  • Jimbohalo10Jimbohalo10 ✭✭✭
    edited June 2017

    Hi @ratchai_pae
    Unfortunately the guide directs us to something called Unity MRTP5 which does not exist currently outside of some restricted environment

  • Jimbohalo10Jimbohalo10 ✭✭✭
    edited June 2017

    Hi @ratchai_pae an update comes from another user who wishes privacy

    In Unity 5.6F3 If I deploy an app, any app such as one of the Holo Academy tutorials it runs on the headset. I follow the same pipeline, but instead of deploying to "Device" I deploy to local machine. Even just in simulation mode on the MRP this is possible. In Visual Studio just deploy to local machine and you'll see it pop up in the MRP shell.

    Maybe this will help you Thanks

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