We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Poor mixed reality capture quality?
I'm trying to do a mixed reality capture of one of my apps and the quality is far poorer as compared to other apps that come in built (like the Holograms app). I've attached an example of a capture from my app and a capture of the Holograms app and the difference is quite stark. My holograms are fairly transparent whereas the Holograms app practically occlude the background (except when backlit). Both videos were taken in the exact same setting and position.
I have built my app in Unity, I'm using the Mobile/Diffuse shader on all my materials. Brightness on the Hololens is set to full. Any tips to achieve more solid holograms? Clearly the Holograms app is doing something that I am not.