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Input.MousePosition value reaches maximum value really fast


I am currently trying to implement mouse control for the cursor. I have run into a problem that the mouse is really sensitive. And the value of Input.MousePosition goes from 0 to maximum value really fast, so after it is reaching the maximum or minimum value, Input.getAxis() would always return 0. I am currently using Input.getAxis to determine which direction the cursor should be moving. And if it is 0, there is no way for me to determine it anymore.

I faced this problem when I am trying to use a bluetooth mouse with hololens. However, it works fine when I try to use remote holographic tool in Unity.

Does anybody know a solution to this problem or a work around?

Thanks in advance.



  • @peterFromEarth
    What is the value of Cursor.lockState?

  • I use the OnGUI with success:

           void OnGUI()
                RaycastHit hit;
                Event e = Event.current;
                if (isEnabled)
                    Vector2 mouse = new Vector2(e.mousePosition.x, Screen.height - e.mousePosition.y);
                    Ray ray = Camera.main.ScreenPointToRay(mouse);
                    if (Physics.Raycast(ray, out hit, 100.0f))
                        transform.position = hit.point;
                        transform.position = ray.direction*2;
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