We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Difficulties using Unet on different platforms because I have to use 2 projects.
I am trying to use a computer (server) in order to communicate with my HoloLens (client), using Unet. I've had some succes so far (SyncVar works great) but I've encountered a brick wall : I can't send commands from the HoloLens to the PC for many reasons and the main problem is that I am using two differents projects : one for HoloLens and one for PC. More preciely, the Player Prefab won't spawn on the client, and I'll have the error "Failed to spawn server object".
The thing is, it seems to be impossible to have only one project because I can't build for PC when the HoloToolkit is added. I created a new, empty project, added the HoloToolkit package, tried to build on PC and ended up with the following error messages :
"Feature 'asynchronous functions' cannot be used because it is not part of the C# 4.0 language specification"
"Feature 'null propagating operator' cannot be used because it is not part of the C# 4.0 language specification"
I have no idea how move forward, any help would be appreciated.
Edit : even if I try to bypass those two errors, I immediatly got dozens of errors looking alike :
"The type or namespace "Something" could not be found. Are you missing an assembly reference?"
And in "Something", you can replace it with any word you want in the dictionnary : Windows, Tasks, Sharing, Input, etc. I have 60 errors so far.
On the Unity forum, people have highly recommended me to use only one project instead of two so I'm completely stuck here.