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Unity Poor Perfomance on Demo Scenes
I'm pretty new to HoloLens development and I'm facing some basic issues with Unity3D. (V.5.6.1f1)
I started off by following the provided guides by Microsoft on how to create and deploy unity scenes for the HoloLens. I'm currently working on the Holograms 210 Gaze demo project and I'm fighting with a very poor rendering perfomance. I tried to match all the settings they do in their videos, but I'm not getting above 10 - 20fps which is horrible.
Can anyone guide me a bit so I get a perfomance around the 60fps goal? Are there some special settings I have to be careful with? My render settings are on fastest and the rendering is set to 16-bit depth. The app I want to build after this will have around 30-40k tris and does not need reflections or shadows (unlit shader). Thanks for any help!