We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Unity Poor Perfomance on Demo Scenes
I'm pretty new to HoloLens development and I'm facing some basic issues with Unity3D. (V.5.6.1f1)
I started off by following the provided guides by Microsoft on how to create and deploy unity scenes for the HoloLens. I'm currently working on the Holograms 210 Gaze demo project and I'm fighting with a very poor rendering perfomance. I tried to match all the settings they do in their videos, but I'm not getting above 10 - 20fps which is horrible.
Can anyone guide me a bit so I get a perfomance around the 60fps goal? Are there some special settings I have to be careful with? My render settings are on fastest and the rendering is set to 16-bit depth. The app I want to build after this will have around 30-40k tris and does not need reflections or shadows (unlit shader). Thanks for any help!